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Tips and tricks from a DM who loves to laugh.
Great DMing: when and how to say no
Saying no is never easy. It can be particularly hard in certain circumstances. But it is crucial to establish boundaries for your game to work properly. Sometimes you need to shoot down a character idea/build because it is too powerful, or it didn’t make any sense. Sometimes you have to let a player fail. Sometimes you have to protect your other PCs from annoying or reckless behavior.
Great DMing: Leadership
If I had to guess, probably the number one thing that keeps people from jumping into the DMs seat is this: all the preparation, the rules, and scheduling ultimately are the responsibility of the DM running the game.
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